Learn to code in .NET’s C# from scratch. Make virtual reality games in Unity. Google Cardboard, Oculus Rift and more.
Beginner Level, – 21.5 hours, 137 lectures
Average rating 4.5/5 (4.5 (1,109 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
Course requirements:
Google Cardboard Viewer + 6″ or smaller Android or iOS device
Android 4.1 / iOS 8 or heigher
A phone compatible with your Cardboard viewer (gyroscope commonly required)
Access to a Mac and XCode if building to iOS devices.
A Mac or PC capable of running Unity.
OPTIONAL: Oculus Rift DK2 or CV1.
Course description:
NEW: English closed captions
After a false-start in the 1980s, it really is finally time for VR to shine. Facebook famously bought Oculus for $2bn in 2014, and this year will see several major headsets hit the market (Oculus Rift, Sony’s PlayStation VR, HTC Vive and more).
Major game engines such as Unity and Unreal are now supporting VR, and the computer power required to drive VR is finally affordable. Today we have some great platforms to work with including Oculus Rift, Google Project Cardboard, and Samsung Gear VR.
What Will I Learn?
You will learn about the current VR offerings, explore their fundamental capabilities and requirements. You’ll then learn basic coding in C#, and brush-up your vector maths. From there we’ll build Shoot Hoop, an Oculus Rift compatible game. Finally we’ll make a fun game for Google Project Cardboard – all using the free game development software Unity.
This course is for beginner to intermediate students of Unity and C#. No prior programming or Unity knowledge is required, and any experience you have will only help.
The free game engine Unity has the largest market share in indie games for a reason, it’s modern and easy to use
Why Learn This Now?
All these new devices will need apps, and there’s only one chance to be first in a particular space. Furthermore there are already millions (yes millions) of existing owners of Cardboard devices, and early Oculus Rift orders are very strong.
Please note that to build to iOS devices for Google Cardboard you will need access to a Mac running a recent version of XCode. An Oculus Rift is optional, but not required for the course.
In addition you can re-apply your knowledge to create apps for both the iOS and Android app store, which already have hundreds of VR apps. Now is just the right time to join them.
Who Are You To Teach Us?
Ben has already co-created the most popular game development courses on Udemy. Sam is a highly qualified computer scientist from Cambridge University. We’re confident that we can help you build the skills in VR you need to get started.
The VR wave is about to come in, and I’d love you to be on it with us.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
Samuel Pattuzzi & Ben Tristem
Full details
Choose between the current major VR systems.
Write basic C# code, even with no prior experience.
Create a simple 3D game in Unity.
Design games for Virtual Reality.
Create a Google Cardboard VR game from scratch.
Full details
Complete beginners to programming.
Students with no prior Unity knowledge.
C# programmers transferring to VR.
Unity Developers wanting to get ahead of the game.
This course is NOT yet ideal for advanced developers looking to deploy to to PlayStation VR, or HTC Vive.
Full details
Reviews:
“As I recently bought an Oculus Rift and it has been collecting dust, I wanted something to do with it that was challenging and engaging with it. So why do something easy and just play a game when I could build one! So as I was taking Ben’s Unity Course already I went looking to see if he had anything for VR and found this gem. Thoroughly enjoying this and I’ve learned a lot. Sam has been great at teaching the course and the pace, content, and difficulty have been great.” (Albert Kim)
“Really good curse, I finished before the new section. One thing that would be great to have, is a bit more explanation about how the others VR technologies work (Oculus Rift, HTC Vive, PSVR, etc.).” (Cesar Tomatis)
“Very well structured. Sam has broken down each topic clearly. He shows you one way as you develop and test then puts it together in code and this makes it clear as to what’s going on. The lanes are a perfect example as he temporarily disables the scripts while you tweak one lane to examine how it will work then reverses the process for how it will work in the real game.” (David Carlson)
About Instructor:
Ben Tristem
Sam Pattuzzi
Hi, I’m Ben. I have a degree in computing from Imperial College London, and a physics diploma from the Open University.
I started working for myself at the age of 15, and never looked back. I explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology does.
After building and selling a home computer support business, I became an angel investor and business mentor here in Cambridge UK. I fell in love with teaching game development through one of my investments, and I now spend all of my time sharing my passion with people like you.
I can’t wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.
So why not start learning to make games with me and my team now?
See you soon!
Ben
I wrote my first game when I was 14 and ever since, programming has been a key part of both work and play in my life. I studied Computer Science at the University of Cambridge where I still teach undergraduates. When I’m not teaching, I’m a freelance software engineer and enjoy my work with tech start-ups and social businesses.
For me, Udemy is the opportunity to combine my passions for teaching and programming.
Instructor Other Courses:
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Make VR Games in Unity with C# – Cardboard, Gear VR, Oculus
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