Wednesday, 4 January 2017

89% off #Game Physics – Extend Unity 3D’s Physics Engine in C# Code – $10

Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.

Intermediate Level,  –   5.5 hours,  45 lectures 

Average rating 4.6/5 (4.6 (322 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)

Course requirements:

You need to be comfortable with Unity 3D
You need to be comfortable with C# scripting.
You should be able solve basic algebra equations.

Course description:

Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.

I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.

Why would you take this course?

To understand game physics better.
Practice creating your own physics components.
Improve your knowledge of Newtons Laws of Motion.

There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

See you in there!

Full details
Translate new laws of physics to code.
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
Transfer this knowledge to other game engines.
This course is ideal for you if you’re running into the limits of your game engine’s physics.
If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.
This course is probably not for you if you’re a physics PhD, who is already confident in coding!

Reviews:

“great information and a way to get more physics functionality in unity! everything is explained thoroughly. please continue these courses and make another that delves into even more advanced physics!! that would be awesome and worth the money.” (Colton Rybus)

“I really enjoyed the course. It was a great physics refresher for me, as I did physics at university. It also handled using physics calculations in Unity really well.
I rated 4 as I got this feeling that there could be some more content to the course, perhaps some more advanced implementations to get comfortable with practice, and also a deeper look into the Rotation, it felt a little rushed.
Thank you for a great course, and I am moving on to the Unreal course now.” (David Weatherhead)

“Excellent course that gets you learning about the nuance of Unity3D.
The quality of the material is on par with other Ben courses.” (Rajat Gupta)

 

 

About Instructor:

Ben Tristem

Hi, I’m Ben. I have a degree in computing from Imperial College London, and a physics diploma from the Open University.
I started working for myself at the age of 15, and never looked back. I explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology does.
After building and selling a home computer support business, I became an angel investor and business mentor here in Cambridge UK. I fell in love with teaching game development through one of my investments, and I now spend all of my time sharing my passion with people like you.
I can’t wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.
So why not start learning to make games with me and my team now?
See you soon!
Ben

Instructor Other Courses:

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