Think, Understand and Develop a 2D game from scratch on Unity 5. Learn about Transformations, Physics, UI and much more!
Intermediate Level, – 4 hours, 23 lectures
Average rating 4.7/5 (4.7 (106 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
A basic knowledge of C#;
A basic knowledge of Unity3D;
A copy of Unity 5.x installed (don’t worry, it’s free!)
In this course you’ll think, understand and implement a complete working game on Unity3D. This course is designed for those who have at least a basic knowledge of C#, as we won’t go through defining each feature of the language. Also, it would be good if you were comfortable with the Unity 5.x interface. If you’re not familiar with these two items, you better off with my first course, which will teach you C# and Unity.
Everything that was used throughout the course (including scripts and the working project) is included as a resource on lecture #2, so I got you covered!
The course starts by giving an introduction of how the game works and what kinds of systems we’ll have to implement to make it work flawlessly, which should take around 4 hours.
If you’re tired of code-alongs with no explanation whatsoever, this is the course for you, as I actually teach and explain every single line I’m writing. I’ll also explain all the decisions that were made to make the game work as it is, so you can be assured you’ll have the best game development instructor you could ask for.
Master a set of Unity functions that will allow you to create your own games;
Break down a huge problem (a game) into a set of smaller steps to be solved one at a time;
Determine the more efficient and friendly approach to solve a problem.
If you are familiar with C# and have at least a basic knowledge of how coding works, you’re good!
If you don’t know how to use Unity nor what a script is, you better start with my other course instead.
“Good course that covers the basics. Good use of diagrams and explanations of concepts and equations before implementing in code.” (Stephen McIntyre)
“This is by far the best course I’ve seen so far on Udemy. The author explains everything in detail and keeps the videos short so you are not overwhelmed by code and information. I can absolutely recommend this course – it’s the perfect start to learn Unity3D and C#. Good work man!” (Richard Edvard)
“I very much like the visual explanations given by the instructor, by sketching things out. Very good course which I often come back to for reference.” (Sebastian Kostka)
José Augusto Thomas
I’m professional game developer with years of experience in the industry and passionate about learning and teaching.
I’ve already taught 10000+ students throughout the platforms I worked at! My teaching methods are simple, though highly effective.
In 2015, I developed the main gameplay systems for the first Angry Birds Virtual Reality Experience ever produced for Rock in Rio Las Vegas. Imgnation Studios (where I work at) partnered with Rovio to develop this title. A couple of months later, I had great contribution on the development of Angry Birds Space, a game made in partnership with Rovio and NASA to celebrate New Horizons pass-by Pluto.
Sou um profissional da área de desenvolvimento de jogos com anos de experiência na industria e apaixonado por aprender e ensinar.
Incluindo todas as plataformas nas quais tenho conteúdo publicado, somo mais de 10 mil estudantes! Meus métodos de ensino são simples mas muito efetivos.
Em 2015, trabalhei nos principais sistemas de Gameplay para a primeira experiência dos Angry Birds em Realidade Virtual, produzido para o Rock in Rio Las Vegas. A Imgnation Studios (empresa onde trabalho) fez uma parceria com a Rovio (desenvolvedora original dos Angry Birds) para o desenvolvimento desse projeto. Alguns meses depois, contribuí amplamente no desenvolvimento de Angry Birds Space, um jogo feito em parceria com Rovio e NASA para comemorar a passagem da New Horizons por Plutão.
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