Is coding that complicated to you? Well, let’s make it simple! Learn the basics of interface up to becoming a code pro!
All Levels, – 10.5 hours, 45 lectures
Average rating 4.2/5 (4.2 (118 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
Download, install and apply for a Unity 5 Personal license
This is the right course for who is seeking great quality knowledge covering from the most basic aspects of game development up to Unity’s most useful functionalities in terms of coding! Maybe you’re a designer trying to understand the coding aspect, maybe you’re just a student that wants to go deeper into game development, it doesn’t matter. I come from a game design background and now I’m a scripting expert so you can do it too!
In this course you can really expect code made easy. Don’t fool yourself thinking that no hard work is necessary, though. As well as anything else, learning how to code is not something that happens overnight, so be sure to put a generous amount of effort onto completing quizzes and following the lectures correctly.
The course includes all sorts of files and materials used throughout, so you can be sure that everything you’re learning in the lectures is totally reproducible in your computer without need to worry!
This course covers from the basics of interface up to the getting in deep touch with Unity’s API, that is, the set of functions that make us able to code our own stuff inside the game engine, but don’t expect to dive right into coding and all of that complicated stuff (not really). I’ve structured this course in such a way that you will learn everything without rush, so take your time. No prior knowledge is necessary for each lecture other than what you’ve learned in the previous one!
Having a hard time understanding something? It’s like they say: a picture is worth a thousand words. That’s why some of the course lectures have blackboard sessions, where I grab some pen and paper (digitally) to clear up your mind with hand-made sketches!
I have to say that this is the best Unity course out there given its price and how much of Unity it covers. You can expect a dedicated lecturer with quite a lot of prior teaching experience, and trust me when I say: I speak your language! Shall we begin?
Manipulate Unity’s interface with certainty and confidence
Develop any kind of project through C# skills learned throughout the course
Spot and correct programming errors, avoiding unnecessary frustrations
Handle Unity’s set of functions to design your own games
Understand and apply the math behind videogames
So you want to develop a game but have no prior knowledge? You’re at the right place, my friend. This course is intended to suit the needs of students that want to get the best training on Unity3D and be a pro at this tool.
“The coverage is pretty good and linear. I am never left with a need to ask a question about any of the material covered. I did increase the audio rate to 1.5 to cover more info quicker.” (Robert C. Smith)
“It’s the nice course for noobs like me.” (Vadim Mityurev)
“Overall a very solid course and an excellent instructor who explains everything in detail. Highly recommended to get to grips with C#.” (Sebastian Kostka)
José Augusto Thomas
I’m professional game developer with years of experience in the industry and passionate about learning and teaching.
I’ve already taught 10000+ students throughout the platforms I worked at! My teaching methods are simple, though highly effective.
In 2015, I developed the main gameplay systems for the first Angry Birds Virtual Reality Experience ever produced for Rock in Rio Las Vegas. Imgnation Studios (where I work at) partnered with Rovio to develop this title. A couple of months later, I had great contribution on the development of Angry Birds Space, a game made in partnership with Rovio and NASA to celebrate New Horizons pass-by Pluto.
Sou um profissional da área de desenvolvimento de jogos com anos de experiência na industria e apaixonado por aprender e ensinar.
Incluindo todas as plataformas nas quais tenho conteúdo publicado, somo mais de 10 mil estudantes! Meus métodos de ensino são simples mas muito efetivos.
Em 2015, trabalhei nos principais sistemas de Gameplay para a primeira experiência dos Angry Birds em Realidade Virtual, produzido para o Rock in Rio Las Vegas. A Imgnation Studios (empresa onde trabalho) fez uma parceria com a Rovio (desenvolvedora original dos Angry Birds) para o desenvolvimento desse projeto. Alguns meses depois, contribuí amplamente no desenvolvimento de Angry Birds Space, um jogo feito em parceria com Rovio e NASA para comemorar a passagem da New Horizons por Plutão.
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Unity 5 Professional Guide – Mastering C# Programming! course coupon
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