Tuesday 28 February 2017

82% off #Saving and Loading Game Data in Unity3D – $10

Learn how to implement 5 different ways of saving and loading your game data.

All Levels,  –   1 hour,  6 lectures 

Average rating 4.3/5 (4.3 (38 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)

Course requirements:

You must have downloaded and installed Unity3D and a script editor.
You should be familiar with Unity3D and C#. Beginner level with basic programming knowledge is completely fine.
You must have an SQLite database editor. I will be demonstrating everything with DB Browser for SQLite, which is free to download.

Course description:

This course is designed to help the hobbyist game developer save and load game data between game sessions. This course shows you 5 different ways to manage your game data locally. It covers PlayerPrefs, Text File, Binary Serialization, XML Serialization and SQLite.
This course has been designed to give you the most value in the shortest amount of time. There is no need to sit through hours and hours of boring videos or hours and hours of scrolling websites, looking for the right way to save your data. We’ve already done the hard work and packed it all into a nice little course for you.

We have structured the course so that you first look at a few key points to a specific data handling method, then we get into the demonstration and explanation and finally a test at the end. Each test incorporates the contents of what you learned in that data handling method.

If you’re expecting to finish this course and be as good as Mr. Miyagi from the Karate kid, then maybe this course isn’t for you. In saying that though, you will have an overall understanding of the different ways to persist your data between game sessions. You will also obtain a few scripts, which can easily be deconstructed and used in your own game.

I look forward to seeing you soon!

Full details
Save and load data using PlayerPrefs
Save and load data using a Text file and string manipulation
Save and load data using Binary Serialization
Save and load data using XML Serialization
Save and load data using SQLite

Full details
This course is for anyone with at least basic programming experience and knowledge of Unity3D
This course is for anyone who wants to know how to save and load their game data
This course is for anyone who wants to learn 5 different methods to save and load game data in 1 hour
This course is NOT for you if you want to know which methods work for the different platforms
This course is NOT for you if you think you’ll be an expert on saving and loading game data after this course
This course if NOT for you if you already know how to save and load data using normal C# methods (Text file, Xml, Binary, Sqlite)

Full details

Reviews:

“I like this course very much, because it tells you exactly what you need to know. Just 4 stars, because the course material was not up to date. If you use Unity 5 and a SQLite Database you unfortunately get a DLLMissingError.” (Anika Eichhorn)

“Great lesson, but it is missing some element like how to display the text” (Martin Pelletier)

“Great course, definitely useful learning which saving and loading techniques are useful for what projects and providing a base from which to jump off of. Subtitles would nice and it would be fantastic if the author could provide resources to further enhance your learning of each of the methods of saving and loading!” (Antonio Delgado)

 

 

About Instructor:

Dave Savic

Hi I’m Dave. I’ve been programming for around 10 years now and creating games for around 6. I first started programming by creating macro scripts for a popular online game. I believe that was where my passion for game development and programming came from.
I first started teaching around 3 years ago when I created a few tutorials on Youtube, demonstrating how to make games with Java. I have since moved on from there and I’m now developing tutorials in C# and Unity3D.
My goal is to provide you with quality content that you can say you’ve learned at least one thing from. If you honestly didn’t learn anything from one of my courses, or you weren’t satisfied with the content, then please whack that refund button!
I look forward to seeing you on my courses!

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