Learn the basics of Swift 2.0 and Sprite Kit. Included are past lessons for Swift 1 which still apply.
All Levels, – 6 hours, 35 lectures
Average rating 3.9/5 (3.9 (43 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
Have Xcode 6 or 6.1
Use a Mac, preferably with Yosemite but not required
In the Swift Basics section of video tutorials, I’ll teach some of the basic things you can do with Swift in Xcode. If you’re completely new to programming or just need a little refresher, this is a great starter tutorial series, and it is all completely free.
In the Swift and Sprite Kit section, you can follow right along with me during my first week with Sprite Kit and Swift. Although, I’m quite comfortable behind the wheel with Sprite Kit, these videos were recorded over my first 5 days with Swift, so this series is a bit more off-the-cuff, experimental, and reveals some of my initial “ah-ha” moments with the language.
Feel comfortable with common programming terms in Swift
Create functions, variables, and work with different types
Be able to import image assets and work in a simple Sprite Kit based physics environment
No prior programming knowledge is needed
Anyone who wants a refresher in some general programming topics with Swift
“I need to watch it over a couple more times understand the swift strings and its functions. but the concepts are clear and well explained” (James Blessmam)
“Nice course. Good for new developer.” (ซอ ดอง Chan คุณชายเทวดา)
“Good basic course but missing the “why” component. He basically just types code and you watch. Each line should be described in a little more detail to be an excellent course.” (David Jervis)
Justin Dike is the founder of CartoonSmart one of the internet’s first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.
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Swift 2.0 and Sprite Kit Basics for Game Developers
Swift 2.0 and Sprite Kit Basics for Game Developers course coupon
Swift 2.0 and Sprite Kit Basics for Game Developers coupon
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