Learn to create amazing games from scratch in minimal time by properly understanding the SpriteKit framework and Swift.
Intermediate Level, – 11 hours, 99 lectures
Average rating 4.4/5 (4.4 (242 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
Course requirements:
It is recommended that you have completed a foundations of programming or Swift training course and are familiar with Swift
Have a Mac with Xcode installed
(optional) Have an Apple developer account and test device
(optional) An image editor like PhotoShop
Course description:
Learn how to make amazing games with SpriteKit and GameplayKit using the modern Swift 2.x language. See the entire process from starting a new project, through building the app to publishing on the AppStore and even marketing it!
You will be provided with the full source code built to current Swift standards in best coding practices which you can use to produce as many apps as you wish. This will include a template to help save you hours developing your games.
The template and game source code is worth hundreds of dollars on its own, and it is yours just for owning this course.
IN SECTION 1 YOU WILL LEARN:
Understand the key functions of SpriteKit via informative animated videos.
See real code examples in Xcode of these key SpriteKit functions in Swift.
Gain a basic understanding of game architecture and design patterns.
IN SECTION 2 YOU WILL LEARN:
My 10 step process of game development from initial design to submitting to the AppStore.
Step by step, create a full game from scratch using great design strategy (Most courses only show you how to make small unscalable apps, not this one!).
How to research the competition.
How to set up a marketing plan that will actually bring in customers with some basic keyword ASO (App Store Optimisation).
Benefit from my 5 years developing for the AppStore, learn in hours what took me years.
Course Updated: 14/04/2015 – Swift Version 1.2
UpdateCourse Updated: 30/03/2015 – Lighting Videos AddedCourse Update
Course Updated: Swift 2.0, GameplayKit (90% of the course rewritten for maximum quality!) includes tvOS compatibility.
Are you sick of doing course that take forever because the instructor is chatty or unprepared?
Are you sick of people teaching you coding techniques which work for small games but aren’t scalable to something you can actually be proud of?
I’m passionate about great coding practices and making great products. If you are sick of amateurs wasting your time and would like to make great games, then please check out this course.
Full details
Use Xcode to create apps
Understand and read Swift code
Build games using the SpriteKit framework
Upload apps to the app store
Understand the science of game design
Full details
This course is for people new to SpriteKit or wish to gain a greater understanding of SpriteKit and it’s functions
You should already have a reasonable understanding of Swift before starting this course.
Reviews:
“Great course! I have just been having some problems with making the simulator simulate the nodes on Xcode 8” (Danny Denenberg)
“The quicker-than-average pace is good for a student who already has programming experience and wants to come up to speed on SpriteKit.” (Michael Maurer)
“This course started out well enough, but then it was just reviewing the code. Also the updates have made the template inferior.” (Don Firth)
About Instructor:
Neil North
Professional Software Developer / UX Designer / Product Specialist with Apptly Creative Academy and Asset Management and Software Specialist at Shepherd Services, Neil has a proven track record of delivering high quality and detailed products as a solo developer or part of a team.
While he has worked with windows and web languages before he prefers to use Mac based languages such as Objective-C or Swift. Neil has a passion for teaching others how to code and how to code well using industry best practices, he has been an active member of the iOS / Mac development community and is a tutorial team author for Ray Wenderlich with tutorials on in-app purchases and SpriteKit games.
Neil has a number of iOS and Mac apps on the app store and has had reasonable success in product delivery and product marketing for mobile platforms.
Neil believes that good tutorials are constantly updated for changes in the language and should always be available for the most recent versions of the OS so that customers receive the best value for money and the tutorials retain a high level of integrity.
Neil also has a lot of experience with game engines such as Metal, Cocos2D and Unity with the same focus on high quality products that are not just multi-platform but perform great on each platform.
Instructor Other Courses:
Starting 2D Game Development in Unity Neil North, Professional Software Engineer (35) $10 $80
iOS In-App Purchase with Swift Masterclass
Twitter Follower Growth Masterclass
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