We will look at programming iPhone and Android apps with Actionscript 3 and Adobe Flash CS5.5, Flash CS6 or Flash CC.
All Levels, – 3 hours, 11 lectures
Average rating 4.3/5 (4.3 (8 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
Adobe Flash CS5.5, CS6, Flash CC
Justin Dike, lead developer and owner of CartoonSmart.com teaches this course in Actionscript 3 development for mobile platforms. As of Flash CS5.5, Adobe has given developers the option to quickly export their Actionscript 3 projects for iOS or Android. As most developers now know, the Flash Player platform isn’t doing so well on mobile platforms, but Adobe Flash as a development tool is ironically thriving with its easy export options and hundreds of thousands of experienced Actionscript programmers. This is an exciting time to be learning Flash and AS3 for mobile development, and specifically game programming.
These tutorials were recorded using Flash CS5 but the Actionscript 3 demonstrated is the same as it was a couple versions ago.
You will learn how to incorporate the Accelerometer, Camera Roll, Gestures, Geolocation, and much more into your AS3 project
Some familiarity with Flash / Actionscript 3 is preferred.
“Great resource for Actionscript 3 learners!” (Matt F.)
“The course is good and explains valuable principles, shows how to build awesome games and honestly i don’t know Action-script anyways but i understood every line by his simple explanations.” (Ghaith ALGHAITH)
“Thanks!” (Jakkrit Sutt)
Justin Dike is the founder of CartoonSmart one of the internet’s first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.
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